October 2026 Visa Bulletin: What Changed and How to Check Your Priority Date
See key October 2026 Visa Bulletin changes, learn how to compare your priority date with the right cutoff, and check which chart USCIS permits for Form I-485.
As of September 22, 2026, Konami has set the standard launch of Silent Hill: Townfall for September 24 on PlayStation 5, Steam, and the Epic Games Store. A qualifying early-access offer is also listed for purchasers of certain editions. The game is no longer just a teaser from the 2022 announcement: official trailers, publisher pages, and developer updates now confirm its setting, protagonist, first-person design, core mechanics, cast, composer, and a related comic story.

Konami lists September 24, 2026, as the standard release date. Its confirmed launch platforms are PlayStation 5, Steam for PC, and the Epic Games Store. The publisher and developer call Townfall a full-length, self-contained psychological horror game, so it is a separate story within the Silent Hill series rather than a direct continuation that requires knowledge of an earlier game.
For U.S. PlayStation buyers, the current store listing shows the Standard Edition at $49.99 and the Deluxe Edition at $59.99. The Deluxe package includes the game, an alternate Simon outfit, and a bonus application containing a digital artbook and digital soundtrack. PlayStation’s listing also describes a 48-hour early-access offer for qualifying preorders, along with alternate CRTV appearances. Store prices, preorder eligibility, and unlock timing can vary by platform and region, so check the listing attached to your account before purchasing. Konami’s standard public release date remains September 24.
The game takes place in Scotland in 1996, on the fictional island of St. Amelia. The official premise follows Simon Ordell, who is called back to the island to “put things right.” He arrives in a fog-covered town that seems abandoned but is not at rest, then searches for the reason he is connected to the place and its residents. Konami’s February trailer adds a concrete detail: Simon wakes with an IV bag and a medical wristband bearing his name, with few answers about how he got there.
A pocket television called the CRTV becomes Simon’s unusual source of signals and clues. Konami describes voices and unstable transmissions reaching him through the device, while fragments of the town’s past emerge as he explores. The publishers have framed the story around mystery, tragedy, loss, and consequence. They have not published a complete plot summary, so claims about Simon’s exact history or the cause of St. Amelia’s crisis remain unconfirmed.
Townfall is presented entirely from a first-person perspective. Konami calls it the first full-length Silent Hill game to use that viewpoint. The official descriptions say players explore, evade threats, and survive with a limited set of weapons and tools. They also confirm combat, stealth-like evasion, and story-driven puzzles. That gives a useful outline of the experience, but it does not answer every practical question: the developers have not published a complete list of weapons, difficulty options, puzzle systems, or accessibility settings in the material reviewed for this update.
The CRTV is more than a story prop. The official description says players tune it to unstable signals, which can carry threats, story fragments, and clues. Konami has presented it as a new take on the series’ familiar radio motif. The released gameplay trailer is the best source for seeing the device in context, but a trailer cannot establish how often every mechanic appears or how the full game balances fighting against avoiding enemies.
Screen Burn’s composer announcement confirms another design detail: composer Anthony Scott Burns, who records as Pilotpriest, is creating the score. Sound designer Byron Bullock and his team at Arrival are handling game audio. Screen Burn says the score is designed to change dynamically in response to the player and enemies. That supports the intended sound-driven tension without promising a particular effect in every encounter.
Konami’s August 2026 cast announcement names three English-language performances:
The announcement also says the Gamescom trailer showed Richard and several monsters. It does not provide a full character roster or explain how each person’s story resolves.
On August 20, Screen Burn published a gameplay trailer, followed by Konami’s August 25 cast reveal. Konami then announced an official tie-in comic, Silent Hill: Townfall – The Dock House, written by the game’s writer and director Jon McKellan and illustrated by David Roach. The story follows Douglas, a veteran harbor master on St. Amelia, and is described as a prequel and narrative companion. It appeared digitally in 2000 AD Prog 2500 on September 16; physical copies are scheduled for September 30 in North America. The comic is additional context, not a requirement to understand the game.
In the official announcements and store listings checked on September 22, the only announced game platforms are PS5 and PC storefronts. Konami has not announced Xbox or Nintendo Switch versions. The material reviewed also does not give a full account of the story, a final enemy catalog, or a complete walkthrough of the CRTV’s functions. Treat purported leaks, unsourced character theories, and platform rumors as speculation unless Konami or Screen Burn confirms them.
For a buying decision, the clearest confirmed picture is this: Townfall is a full-length, first-person psychological horror set in 1996 on a remote Scottish island; it follows Simon Ordell, uses the CRTV as a signal-and-clue device, and combines exploration, evasion, combat, and narrative puzzles. The standard release is September 24, with a 48-hour early-access offer attached to qualifying editions. Check your own storefront for current availability, price, and the exact contents of the edition offered in your region.
Information checked September 22, 2026. Release schedules and storefront listings may change.
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